Abstract class for concrete subclasses to provide the underlying implementation of VertexBuffer.
Declaration Syntax
C# |
public abstract class VertexBufferImplementation : GraphicsResourceImplementation
Members
All Members | Constructors | Methods | Properties | ||
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Icon | Member | Description |
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VertexBufferImplementation(VertexDeclaration, Int32, ResourceUsage) |
Creates a new instance of VertexBufferImplementation.
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VertexBufferImplementation(VertexDeclaration, ResourceUsage, DataBuffer) |
Creates a new instance of VertexBufferImplementation.
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VertexBufferImplementation(VertexDeclaration, ResourceUsage, array<DataBuffer>[]()[][]) |
Creates a new instance of VertexBufferImplementation.
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BufferUsage |
Gets the resource usage of the buffer, either static or dynamic.
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Dispose()()()() |
Disposes the underlying implementation.
(Inherited from GraphicsResourceImplementation.) |
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Dispose(Boolean) |
Releases unmanaged and - optionally - managed resources
(Inherited from GraphicsResourceImplementation.) |
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Equals(Object) |
(Inherited from Object.) |
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Finalize()()()() |
Releases unmanaged resources and performs other cleanup operations before the
GraphicsResourceImplementation is reclaimed by garbage collection.
(Inherited from GraphicsResourceImplementation.) |
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GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32) |
Gets the data from the vertex buffer and copies it into specified array.
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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IsDisposed |
Gets if the resource has been disposed.
(Inherited from GraphicsResourceImplementation.) |
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MemberwiseClone()()()() |
Creates a shallow copy of the current Object. (Inherited from Object.) |
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Name |
Gets or sets the name of this resource.
(Inherited from GraphicsResourceImplementation.) |
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ResourceID |
Gets or sets the resource ResourceID. It can only be set once, usually by the renderer.
(Inherited from GraphicsResourceImplementation.) |
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SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, Int32, DataWriteOptions) |
Sets the vertex data from an array source.
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SetInterleavedData(array<DataBuffer>[]()[][]) |
Convienence method that takes an array of data buffers, each representing a vertex element (in the order
declared by the vertex declaration), and writes all of the data to the vertex buffer. The buffers must match
the vertex declaration as well as the byte sizes of each element and all be of the same length.
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ToString()()()() |
(Inherited from Object.) |
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VertexCount |
Gets the number of vertices contained in this buffer.
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VertexDeclaration |
Gets the vertx declaration that describes the type of data contained in
this buffer.
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Inheritance Hierarchy
Object | |||
GraphicsResourceImplementation | |||
VertexBufferImplementation | |||
D3D10VertexBufferImplementation | |||
XNAVertexBufferImplementation |
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)