Represents the indices of vertices in a vertex buffer. This allows for
vertex data to be re-used, if duplicate vertices exists which allows for
a smaller vertex buffer (thus saving space).
Declaration Syntax
C# |
public class IndexBuffer : GraphicsResource, ISavable
Members
All Members | Constructors | Methods | Properties | ||
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Icon | Member | Description |
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IndexBuffer()()()() |
For ISavable.
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IndexBuffer(IndexFormat, Int32, ResourceUsage) |
Creates a new instance of IndexBuffer.
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IndexBuffer(DataBuffer<(Of <<'(Int32>)>>), ResourceUsage) |
Creates a new instance of IndexBuffer.
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IndexBuffer(DataBuffer<(Of <<'(Int16>)>>), ResourceUsage) |
Creates a new instance of IndexBuffer.
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IndexBuffer(IRenderSystemProvider, IndexFormat, Int32, ResourceUsage) |
Creates a new instance of IndexBuffer.
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IndexBuffer(IRenderSystemProvider, DataBuffer<(Of <<'(Int32>)>>), ResourceUsage) |
Creates a new instance of IndexBuffer.
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IndexBuffer(IRenderSystemProvider, DataBuffer<(Of <<'(Int16>)>>), ResourceUsage) |
Creates a new instance of IndexBuffer.
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BufferUsage |
Get the buffer usage, either static or dynamic.
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Dispose()()()() |
Dispose the resource.
(Inherited from GraphicsResource.) |
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Dispose(Boolean) |
Releases unmanaged and - optionally - managed resources
(Inherited from GraphicsResource.) |
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Equals(Object) |
(Inherited from Object.) |
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Finalize()()()() |
Releases unmanaged resources and performs other cleanup operations before the
IndexBuffer is reclaimed by garbage collection.
(Overrides GraphicsResource.Finalize()()()().) |
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GetData<(Of <<'(T>)>>)(array<T>[]()[][]) |
Reads data from the index buffer into the array.
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GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32) |
Reads data from the index buffer into the array.
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GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32) |
Reads data from the index buffer into the array.
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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Implementation |
Get the underlying index buffer implementation.
(Overrides GraphicsResource.Implementation.) |
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IndexCount |
Get the number of indices in the buffer.
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IndexFormat |
Get the index format, 32 (int) or 16 (short).
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IsDisposed |
Gets if the resource's implementation has been disposed.
(Inherited from GraphicsResource.) |
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MemberwiseClone()()()() |
Creates a shallow copy of the current Object. (Inherited from Object.) |
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Name |
Get or sets the name of this resource.
(Inherited from GraphicsResource.) |
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Read(ISavableReader) |
Deserializes the object and populates it from the input.
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RenderSystem |
Gets or protected sets the render system that created this resource.
(Inherited from GraphicsResource.) |
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ResourceID |
Gets or sets the ResourceID of this resource. Can only be set once, usually by the renderer.
(Inherited from GraphicsResource.) |
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SetData<(Of <<'(T>)>>)(array<T>[]()[][]) |
Writes data from the array to the index buffer.
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SetData<(Of <<'(T>)>>)(array<T>[]()[][], DataWriteOptions) |
Writes data from the array to the index buffer.
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SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32) |
Writes data from the array to the index buffer.
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SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, DataWriteOptions) |
Writes data from the array to the index buffer.
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SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32) |
Writes data from the array to the index buffer.
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SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Int32, Int32, DataWriteOptions) |
Writes data from the array to the index buffer.
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ToString()()()() |
(Inherited from Object.) |
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Write(ISavableWriter) |
Serializes the object and writes it to the output.
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Inheritance Hierarchy
Object | ||
GraphicsResource | ||
IndexBuffer |
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)