Tesla Graphics Engine Documentation (January 2012)
Light Class
TeslaTesla.GraphicsLight
The Light class is a base class for all lighting objects used by the engine. Common properties such as ambient, diffuse, and specular color as well as attenuation properties are defined in this class, but may not be used by all subclasses.
Declaration Syntax
C#
public abstract class Light : ISavable
Members
All Members Constructors Methods Properties



Icon Member Description
Light()()()()
Base constructor that initializes the default light values.

Light(String)
Base constructor that initializes the default light values and sets the specified name.

Ambient
Gets or sets the ambient contribution of this light, which is the color that appears to be coming from everywhere. Default: Color(.4f, .4f, .4f, 1.0f);

Attenuate
Gets or sets if this light should attenuate. Note, some lights may ignore this (e.g. Directional lights should never attenuate) Default: True

Constant
Gets or sets the attenuation constant, which is part of this formula: 1 / (C + L*d + Q*d*d) Where C,L, and Q are the attenuation values and d is the distance from the light source to the part of the object being lit. Default: 1.0f

Diffuse
Gets or sets the diffuse contribution of this light, which is the color directly from the light source. Default: Color(1.0f, 1.0f, 1.0f, 1.0f)

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
IsEnabled
Gets or sets if this light should be enabled or not. Default: True

LightType
Gets the light type for this light.

Linear
Gets or sets the attenuation linear value, which is part of this formula: 1 / (C + L*d + Q*d*d) Where C,L, and Q are the attenuation values and d is the distance from the light source to the part of the object being lit. Default: 0.0f

MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Name
Gets or sets the name of this light.

Quadratic
Gets or sets the attenuation quadratic value, which is part of this formula: 1 / (C + L*d + Q*d*d) Where C,L, and Q are the attenuation values and d is the distance from the light source to the part of the object being lit. Default: 0.0f

Read(ISavableReader)
Deserializes this Light.

Specular
Gets or sets the specular contribution of this light, which is the color reflected by an object depending on how shiny it is. Default: Color(1.0f, 1.0f, 1.0f, 1.0f)

ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Write(ISavableWriter)
Serializes this Light.

Inheritance Hierarchy

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)