Sampler State collection for materials, simply a container that mirrors the number of valid samplers
the renderer allows.
Declaration Syntax
C# |
public sealed class MaterialSamplerStateCollection : ISamplerStateCollection, IEnumerable<SamplerState>, IEnumerable
Members
All Members | Methods | Properties | |||
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Icon | Member | Description |
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ApplyRenderStates(IRenderer) |
Applies the render states.
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Clear()()()() |
Clears this collection.
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Clone()()()() |
Clones this instance.
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Equals(Object) |
(Inherited from Object.) |
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GetEnumerator()()()() |
Returns an enumerator that iterates through the collection.
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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Item[([( Int32])]) |
Gets or sets the SamplerState at the specified index.
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MaxSamplers |
Gets the maximum number of sampler states that can be set.
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ToString()()()() |
(Inherited from Object.) |
Inheritance Hierarchy
Object | |
MaterialSamplerStateCollection |
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)