Tesla Graphics Engine Documentation (January 2012)
MaterialSamplerStateCollection Class
TeslaTesla.GraphicsMaterialSamplerStateCollection
Sampler State collection for materials, simply a container that mirrors the number of valid samplers the renderer allows.
Declaration Syntax
C#
public sealed class MaterialSamplerStateCollection : ISamplerStateCollection, 
	IEnumerable<SamplerState>, IEnumerable
Members
All Members Methods Properties



Icon Member Description
ApplyRenderStates(IRenderer)
Applies the render states.

Clear()()()()
Clears this collection.

Clone()()()()
Clones this instance.

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
GetEnumerator()()()()
Returns an enumerator that iterates through the collection.

GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
Item[([( Int32])])
Gets or sets the SamplerState at the specified index.

MaxSamplers
Gets the maximum number of sampler states that can be set.

ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy
Object
MaterialSamplerStateCollection

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)