Opaque bucket comparer that will sort renderables based on their material. If those
are equal, or the comparison isn't applicable, then they are sorted front-to-back.
Declaration Syntax
C# |
public sealed class OpaqueRenderBucketComparer : IRenderBucketComparer, IComparer<IRenderable>
Members
All Members | Constructors | Methods | |||
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Icon | Member | Description |
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OpaqueRenderBucketComparer(IRenderer) |
Creates a new OpaqueRenderBucketComparerer.
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Compare(IRenderable, IRenderable) |
Compares two renderable's by their material or if that is equal,
then which is closer to the camera. If
x is less than y, -1 is returned. If x is greater than y, 1
is returned. If they're equal then 0 is returned.
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Equals(Object) |
(Inherited from Object.) |
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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ToString()()()() |
(Inherited from Object.) |
Inheritance Hierarchy
Object | |
OpaqueRenderBucketComparer |
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)