RasterizerState object that controls how 3D geometry is rasterized.
Declaration Syntax
C# |
public class RasterizerState : RenderState
Members
All Members | Constructors | Methods | Properties | ||
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Icon | Member | Description |
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RasterizerState()()()() |
Creates a new instance of RasterizerState with default values.
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RasterizerState(IRenderSystemProvider) |
Creates a new instance of RasterizerState with default values.
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BindRenderState()()()() |
Binds the rasterizer state to the graphics pipeline.
(Overrides RenderState.BindRenderState()()()().) |
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Cull |
Get or set how primitives are to be culled. Default
is Back.
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CullBackClockwiseFront |
Gets a built-in state object where back faces are culled and front faces have
a clockwise vertex winding. This is the default state.
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CullBackCounterClockwiseFront |
Gets a built-in state object where back faces are culled and front faces have a counterclockwise
vertex winding.
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CullNone |
Gets a built-in state object where culling is disabled.
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CullNoneWireframe |
Gets a built-in state object where culling is disabled and fillmode is wireframe.
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DepthBias |
Get or set the depth bias. Default is zero.
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Dispose()()()() |
Dispose the resource.
(Inherited from GraphicsResource.) |
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Dispose(Boolean) |
Releases unmanaged and - optionally - managed resources
(Inherited from GraphicsResource.) |
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EnableMultiSampleAntiAlias |
Get or set if multi sampling anti aliasing should be enabled.
Default is true.
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EnableScissorTest |
Get or set if scissor testing should be enabled. Default is false.
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Equals(Object) |
(Inherited from Object.) |
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Fill |
Get or set the fill mode of a primitive. Default is
Solid.
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Finalize()()()() |
Releases unmanaged resources and performs other cleanup operations before the
RasterizerState is reclaimed by garbage collection.
(Overrides GraphicsResource.Finalize()()()().) |
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GetHashCode()()()() |
Returns a hash code for this instance.
(Overrides Object.GetHashCode()()()().) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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Implementation |
Get the underlying state object that is bound to the graphics pipeline.
(Overrides GraphicsResource.Implementation.) |
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IsBound |
Get if this render state has been bound to the pipeline.
(Overrides RenderState.IsBound.) |
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IsDisposed |
Gets if the resource's implementation has been disposed.
(Inherited from GraphicsResource.) |
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MemberwiseClone()()()() |
Creates a shallow copy of the current Object. (Inherited from Object.) |
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Name |
Get or sets the name of this resource.
(Inherited from GraphicsResource.) |
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Read(ISavableReader) |
Deserializes the object and populates it from the input.
(Overrides RenderState.Read(ISavableReader).) |
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RenderStateKey |
Gets the RenderStateKey that is used to compare this state
to another state.
(Overrides RenderState.RenderStateKey.) |
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RenderSystem |
Gets or protected sets the render system that created this resource.
(Inherited from GraphicsResource.) |
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ResourceID |
Gets or sets the ResourceID of this resource. Can only be set once, usually by the renderer.
(Inherited from GraphicsResource.) |
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SlopeScaledDepthBias |
Get or set the slope scaled depth bias. Default is zero.
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StateType |
Get the enumeration describing this render state.
(Overrides RenderState.StateType.) |
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ToString()()()() |
(Inherited from Object.) |
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VertexWinding |
Get or set the vertex winding of a primitive (front face). Default
is CounterClockwise.
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Write(ISavableWriter) |
Serializes the object and writes it to the output.
(Overrides RenderState.Write(ISavableWriter).) |
Inheritance Hierarchy
Object | |||
GraphicsResource | |||
RenderState | |||
RasterizerState |
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)