Render bucket type for how the engine organizes and sorts geometry with the render queue.
Declaration Syntax
C# |
public enum RenderBucketType
Members
Member | Description |
---|---|
Default |
Default, let the engine best decide. If not explicitly set, usually Opaque.
|
PreBucket |
Geometry guaranteed to be rendered first, sorted by material and/or front-to-back.
|
Shadow |
TODO (Placeholder)
|
Opaque |
Geometry that is opaque, sorted by material and/or front-to-back.
|
Transparent |
Transparenty geometry, sorted back-to-front. May render geometry in 1-2 passes.
|
Ortho |
Geometry that should be rendered with an orthographic projection. Sorted by IRenderable.OrthoOrder
|
PostBucket |
Geometry that is guarnateed to be rendered last, sorted by material and/or front-to-back.
|
Skip |
Do not use the render queue, render immediately to the screen.
|
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)