SamplerState object that controls how a texture is sampled.
Declaration Syntax
C# |
public class SamplerState : RenderState
Members
All Members | Constructors | Methods | Properties | ||
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Icon | Member | Description |
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SamplerState()()()() |
Creates a new instance of SamplerState with default values.
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SamplerState(IRenderSystemProvider) |
Creates a new instance of SamplerState with default values.
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AddressU |
Gets or sets the addressing mode for the U coordinate. The default value is
Clamp.
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AddressV |
Gets or sets the addressing mode for the V coordinate. The default value is
Clamp.
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AddressW |
Gets or sets the addressing mode for the W coordinate. The default value is
Clamp.
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AnisotropicClamp |
Gets the built-in state object where anisotropic filtering is used and UVW coordinates are
clamped to [0, 1].
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AnisotropicWrap |
Gets the built-in state object where anisotropic filtering is used and UVW coordinates wrap.
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BindRenderState()()()() |
Binds the render state to the graphics pipeline. This is automatically called the first time the
renderstate is applied or manually called to create the underlying implementation early.
(Overrides RenderState.BindRenderState()()()().) |
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Dispose()()()() |
Dispose the resource.
(Inherited from GraphicsResource.) |
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Dispose(Boolean) |
Releases unmanaged and - optionally - managed resources
(Inherited from GraphicsResource.) |
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Equals(Object) |
(Inherited from Object.) |
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Filter |
Gets or sets the filtering method used when sampling a texture. The default value is
Point.
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Finalize()()()() |
Releases unmanaged resources and performs other cleanup operations before the
SamplerState is reclaimed by garbage collection.
(Overrides GraphicsResource.Finalize()()()().) |
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GetHashCode()()()() |
Returns a hash code for this instance.
(Overrides Object.GetHashCode()()()().) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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Implementation |
Gets the API-specific implementation of this resource.
(Overrides GraphicsResource.Implementation.) |
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IsBound |
Get if this render state has been bound to the pipeline.
(Overrides RenderState.IsBound.) |
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IsDisposed |
Gets if the resource's implementation has been disposed.
(Inherited from GraphicsResource.) |
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LinearClamp |
Gets the built-in state object where linear filtering is used and UVW coordinates are clamped to [0, 1].
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LinearWrap |
Gets the built-in state object where linear filtering is used and UVW coordinates wrap.
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MaxAnisotropy |
Gets the maximum anisotropy. The default value is four.
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MemberwiseClone()()()() |
Creates a shallow copy of the current Object. (Inherited from Object.) |
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MipMapLevelOfDetailBias |
Gets the mipmap LOD bias. The default value is zero.
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Name |
Get or sets the name of this resource.
(Inherited from GraphicsResource.) |
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PointClamp |
Gets the built-in state object where point filtering is used and UVW coordinates are clamped to [0, 1]. This
is the default state.
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PointWrap |
Gets the built-in state object where point filtering is used and UVW coordinates wrap.
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Read(ISavableReader) |
Deserializes the object and populates it from the input.
(Overrides RenderState.Read(ISavableReader).) |
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RenderStateKey |
Gets the RenderStateKey that is used to compare this state
to another state.
(Overrides RenderState.RenderStateKey.) |
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RenderSystem |
Gets or protected sets the render system that created this resource.
(Inherited from GraphicsResource.) |
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ResourceID |
Gets or sets the ResourceID of this resource. Can only be set once, usually by the renderer.
(Inherited from GraphicsResource.) |
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StateType |
Get the enumeration describing this render state.
(Overrides RenderState.StateType.) |
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ToString()()()() |
(Inherited from Object.) |
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Write(ISavableWriter) |
Serializes the object and writes it to the output.
(Overrides RenderState.Write(ISavableWriter).) |
Inheritance Hierarchy
Object | |||
GraphicsResource | |||
RenderState | |||
SamplerState |
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)