Addressing mode for textures.
Declaration Syntax
C# |
public enum TextureAddressMode
Members
Member | Description |
---|---|
Wrap |
Tile the texture at every integer junction. E.g. For u values
between 0 and 2, the texture is repeated twice. No mirroring is performed.
|
Clamp |
Texture coordinates are clamped to the range [0.0, 1.0]
|
Mirror |
Similar to wrap except the texture is flipped at every integer junction. E.g. for
u values between 0 and 1, the texture is addressed normally but between 1 and 2,
it is flipped and so on.
|
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)