Transparency type for how the engine will render transparent geometry.
| C# |
public enum TransparencyType
| Member | Description |
|---|---|
| Default |
Default, let the engine decide. If not explicitly set, usually OneSided.
|
| OneSided |
Only the front of a renderable should be rendered (single pass).
|
| TwoSided |
Both the front and back of the renderable should be rendered (two pass).
|
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)