Provides a general way to bind vertex buffers to the graphics pipeline.
Declaration Syntax
C# |
public struct VertexBufferBinding
Members
All Members | Constructors | Methods | Properties | ||
|
|
|
Icon | Member | Description |
---|---|---|
VertexBufferBinding(VertexBuffer) |
Creates a new instance of VertexBufferBinding.
|
|
VertexBufferBinding(VertexBuffer, Int32) |
Creates a new instance of VertexBufferBinding.
|
|
VertexBufferBinding(VertexBuffer, Int32, Int32) |
Creates a new instance of VertexBufferBinding.
|
|
Equals(Object) |
Indicates whether this instance and a specified object are equal. (Inherited from ValueType.) |
|
GetHashCode()()()() |
Returns the hash code for this instance. (Inherited from ValueType.) |
|
GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
|
Implicit Widening Implicit Implicit Implicit (VertexBuffer to VertexBufferBinding) |
Performs an implicit conversion from VertexBuffer to VertexBufferBinding.
|
|
InstanceFrequency |
Gets or sets the instance frequency, which specifies how many times to draw the instance before
stepping one unit forward.
|
|
ToString()()()() |
Returns the fully qualified type name of this instance. (Inherited from ValueType.) |
|
VertexBuffer |
Gets the vertex buffer bound.
|
|
VertexOffset |
Gets or sets the index from the beginning of the buffer and the vertex data to use.
|
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)