Tesla Graphics Engine Documentation (January 2012)
InputAction Class
TeslaTesla.InputInputAction
InputAction contains the logic that should be performed when an input condition is true. This is paired with an InputCondition inside an InputTrigger. Actions and conditions can vary independently of one another, allowing actions to be reused.
Declaration Syntax
C#
public class InputAction
Members
All Members Constructors Methods



Icon Member Description
InputAction()()()()
Creates a new instance of InputAction.

InputAction(InputAction..::..DelegateInputAction)
Creates a new InputAction with the specified delegate function.

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Perform(GameTime)
Performs the action.

ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy
Object
InputAction

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)