InputAction contains the logic that should be performed when an input condition
is true. This is paired with an InputCondition inside an InputTrigger. Actions
and conditions can vary independently of one another, allowing actions to be reused.
Declaration Syntax
C# |
public class InputAction
Members
All Members | Constructors | Methods | |||
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Icon | Member | Description |
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InputAction()()()() |
Creates a new instance of InputAction.
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InputAction(InputAction..::..DelegateInputAction) |
Creates a new InputAction with the specified delegate function.
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Equals(Object) |
(Inherited from Object.) |
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Finalize()()()() |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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MemberwiseClone()()()() |
Creates a shallow copy of the current Object. (Inherited from Object.) |
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Perform(GameTime) |
Performs the action.
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ToString()()()() |
(Inherited from Object.) |
Inheritance Hierarchy
Object | |
InputAction |
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)