Tesla Graphics Engine Documentation (January 2012)
KeyReleasedCondition Class
TeslaTesla.InputKeyReleasedCondition
KeyReleasedCondition checks if a bounded key has been released, after it has been pressed.
Declaration Syntax
C#
public class KeyReleasedCondition : InputCondition
Members
All Members Constructors Methods Properties



Icon Member Description
KeyReleasedCondition(Keys)
Creates a new KeyReleasedCondition with the specified key binding.

Check(GameTime)
Checks if the key has been released since the last update.
(Overrides InputCondition.Check(GameTime).)
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
KeyBinding
Get or set the key binding.

MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy
Object
InputCondition
  KeyReleasedCondition

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)