KeyReleasedCondition checks if a bounded key has
been released, after it has been pressed.
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public class KeyReleasedCondition : InputCondition
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KeyReleasedCondition(Keys) |
Creates a new KeyReleasedCondition with the specified key binding.
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Check(GameTime) |
Checks if the key has been released since the last update.
(Overrides InputCondition.Check(GameTime).) |
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Equals(Object) |
(Inherited from Object.) |
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Finalize()()()() |
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) |
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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KeyBinding |
Get or set the key binding.
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MemberwiseClone()()()() |
Creates a shallow copy of the current Object. (Inherited from Object.) |
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ToString()()()() |
(Inherited from Object.) |
| Object | ||
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InputCondition | |
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KeyReleasedCondition | |
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)