Hint for how the engine will treat scene graph Spatials during the culling pass.
| C# |
public enum CullHint
| Member | Description |
|---|---|
| Inherit |
Do what the parent does.
|
| Dynamic |
Cull based on visibility, if the spatial is outside the frustum it is culled. Otherwise it is not.
|
| Always |
Always cull the spatial, regardless of visibility.
|
| Never |
Never cull the spatial, regardless of visibility.
|
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)