Hint for how the engine combines lights when updating the world light list for each mesh.
| C# |
public enum LightCombineHint
| Member | Description |
|---|---|
| Inherit |
Do what the parent does.
|
| CombineClosest |
Combine lights starting from the spatial working towards the root node. The resulting lights are sorted and only the closest are used up to the max number
of lights.
|
| Local |
Use only the spatial's local lights and do not combine.
|
| Off |
Do not update lights.
|
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)