Hint for how the engine combines lights when updating the world light list for each mesh.
Declaration Syntax
C# |
public enum LightCombineHint
Members
Member | Description |
---|---|
Inherit |
Do what the parent does.
|
CombineClosest |
Combine lights starting from the spatial working towards the root node. The resulting lights are sorted and only the closest are used up to the max number
of lights.
|
Local |
Use only the spatial's local lights and do not combine.
|
Off |
Do not update lights.
|
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)