Declaration Syntax
C# |
public class XNAGame : Game
Members
All Members | Constructors | Methods | Properties | Fields | Events |
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Icon | Member | Description |
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XNAGame()()()() |
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Activated()()()() | (Inherited from Game.) |
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BeginDraw()()()() | (Inherited from Game.) |
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BeginRun()()()() | (Inherited from Game.) |
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Components()()()() | (Inherited from Game.) |
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Content()()()() | (Inherited from Game.) |
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Deactivated()()()() | (Inherited from Game.) |
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Dispose()()()() | (Inherited from Game.) |
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Dispose(Boolean) | (Inherited from Game.) |
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Disposed()()()() | (Inherited from Game.) |
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Draw(GameTime) | (Inherited from Game.) |
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EndDraw()()()() | (Inherited from Game.) |
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EndRun()()()() | (Inherited from Game.) |
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Equals(Object) |
(Inherited from Object.) |
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Exit()()()() | (Inherited from Game.) |
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Exiting()()()() | (Inherited from Game.) |
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Finalize()()()() | (Inherited from Game.) |
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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GraphicsDevice()()()() | (Inherited from Game.) |
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Idle |
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InactiveSleepTime()()()() | (Inherited from Game.) |
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Initialize()()()() | (Inherited from Game.) |
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IsActive()()()() | (Inherited from Game.) |
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IsFixedTimeStep()()()() | (Inherited from Game.) |
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IsMouseVisible()()()() | (Inherited from Game.) |
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LaunchParameters()()()() | (Inherited from Game.) |
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LoadContent()()()() | (Inherited from Game.) |
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MemberwiseClone()()()() |
Creates a shallow copy of the current Object. (Inherited from Object.) |
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OnActivated(Object, EventArgs) | (Inherited from Game.) |
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OnDeactivated(Object, EventArgs) | (Inherited from Game.) |
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OnExiting(Object, EventArgs) | (Inherited from Game.) |
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ResetElapsedTime()()()() | (Inherited from Game.) |
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Run()()()() | (Inherited from Game.) |
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RunOneFrame()()()() | (Inherited from Game.) |
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Services()()()() | (Inherited from Game.) |
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ShowMissingRequirementMessage(Exception) | (Inherited from Game.) |
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SuppressDraw()()()() | (Inherited from Game.) |
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TargetElapsedTime()()()() | (Inherited from Game.) |
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Tick()()()() | (Inherited from Game.) |
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ToString()()()() |
(Inherited from Object.) |
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UnloadContent()()()() | (Inherited from Game.) |
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Update(GameTime) | (Inherited from Game.) |
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Window()()()() | (Inherited from Game.) |
Inheritance Hierarchy
Object | ||
Game | ||
XNAGame |
Assembly: Tesla.Xna (Module: Tesla.Xna) Version: 0.5.0.0 (0.5.0.0)