Tesla Graphics Engine Documentation (January 2012)
SetInterleavedData Method (data)
TeslaTesla.Direct3D10.Graphics.ImplementationD3D10VertexBufferImplementationSetInterleavedData(array<DataBuffer>[]()[][])
Convienence method that takes an array of data buffers, each representing a vertex element (in the order declared by the vertex declaration), and writes all of the data to the vertex buffer. The buffers must match the vertex declaration as well as the byte sizes of each element and all be of the same length.
Declaration Syntax
C#
public override void SetInterleavedData(
	params DataBuffer[] data
)
Parameters
data (array<DataBuffer>[]()[][])
Array of databuffers representing the vertex data.
Exceptions
Exception Condition
ArgumentNullException Thrown if data is null.
ArgumentOutOfRangeException Thrown if the number of buffers do not match the number of vertex elements, or if the number of vertices in each buffer does not match the vertex count, or if there is a byte size mismatch of any kind.

Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)