Sets the render targets to the device and unbinds all currently bound targets. The first target in the array is bound to the first slot and so forth. The first render target's depth-stencil buffer is used for all targets.
void SetRenderTargets( params RenderTargetBinding renderTargets )
- renderTargets (array<RenderTargetBinding>())
- Array of targets
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)