Tesla Graphics Engine Documentation (January 2012)
Update Method (time, initiator)
TeslaTesla.SceneNodeUpdate(GameTime, Boolean)
Update the Node. Updating it will update the transformation, lighting, and bounding properties if they are dirty. This is mainly used internally, as initiating will propagate the scene world bounding to the root node, after its children and their children are updated. Update order: 1. Controllers 2. World Transform 3. World lighting 4. Children 5. World Bounding 6. Propagate Bound (if initiator)
Declaration Syntax
C#
public override void Update(
	GameTime time,
	bool initiator
)
Parameters
time (GameTime)
Interpolation time
initiator (Boolean)
True if this node is the initiator (usually the root)

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)