GameTime is a snapshot of time during the simulation. It is managed by the GameTimer class for its values to be set.
public sealed class GameTime
Creates a new GameTime snapshot with the specified elapsed time and total time.
Elapsed time since the last snapshot.
Convience method for getting the elapsed time since the last snapshot in seconds. Alternatively you can use GameTime.ElapsedGameTime.TotalSeconds, although this value is cached.
Serves as a hash function for a particular type.(Inherited from Object.)
Gets the Type of the current instance.(Inherited from Object.)
Total time the simulation has been running.
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)