Tesla Graphics Engine Documentation (January 2012)
GameTime Class
TeslaTesla.CoreGameTime
GameTime is a snapshot of time during the simulation. It is managed by the GameTimer class for its values to be set.
Declaration Syntax
C#
public sealed class GameTime
Members
All Members Constructors Methods Properties



Icon Member Description
GameTime(TimeSpan, TimeSpan)
Creates a new GameTime snapshot with the specified elapsed time and total time.

ElapsedGameTime
Elapsed time since the last snapshot.

ElapsedTimeInSeconds
Convience method for getting the elapsed time since the last snapshot in seconds. Alternatively you can use GameTime.ElapsedGameTime.TotalSeconds, although this value is cached.

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)
TotalGameTime
Total time the simulation has been running.

Inheritance Hierarchy
Object
GameTime

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)