Declaration Syntax
C# |
namespace Tesla.Bounding
Types
All Types | Classes | Structures | Interfaces | Enumerations |
Icon | Type | Description |
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BoundingBox |
An Axis-Aligned Bounding Box. These are not as simple as a bounding sphere but may encapsulate
a mesh better. The box expands/shrinks along the standard X,Y,Z unit axes if the mesh it
represents scales/rotates.
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BoundingIntersectionRecord |
Represents an intersection with a bounding volume and a ray. Three cases can occur:
1. No intersection
2. One point intersection (e.g. ray starts inside, exits)
3. Two point intersection (e.g. entry, exit points)
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BoundingSphere |
A sphere that is defined by a center and a radius. This is one of the simpler volumes and collision checks
are fast, but may yield more false-positives than using volumes that more tightly enclose the geometry (such as OrientedBoundingBox).
The algorithm for generating the sphere is an implemention of Welzl's minimum-volume sphere algorithm.
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BoundingType |
Enumerates the typeos bounding volumes supported by the engine.
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BoundingVolume |
BoundingVolume is an abstract class that represents a 3D shape that encapsulates some volume, which are used
to represent a more complex 3D mesh. All volumes inherit from this base class, and contain a variety of
helpful methods for checking intersections.
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ContainmentType |
Enumerates containment results used for tests between bounding boxes
and frustums.
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IntersectionComparer |
Comparer that compares the distances of two intersection records.
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IPickable |
Interface for an object that can be picked - that is, tested to see if a ray intersects it.
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OrientedBoundingBox |
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PickQuery |
Query class used to accumulate pick results and then sort them. Picking involves using an array that is cast into
a scene to test for intersections with objects - usually bounding volumes or primitive (triangle) meshes.
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PickResult |
Represents the results from a ray-object intersection test. This structure simply holds the results of
a test, but does not provide the test itself.
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PrimitiveIntersectionRecord |
Intersection record for Ray-Primitive tests. May contain any number of
intersections. The array passed to the record will be sorted based on
each intersection's distance to the ray.
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