Tesla Graphics Engine Documentation (January 2012)
D3D10EffectPassCollection Class
TeslaTesla.Direct3D10.GraphicsD3D10EffectPassCollection
Concrete Direct3D10 implementation of IEffectPassCollection.
Declaration Syntax
C#
public class D3D10EffectPassCollection : IEffectPassCollection, 
	IEnumerable<IEffectPass>, IEnumerable
Members
All Members Methods Properties



Icon Member Description
Count
Gets the number of passes contained by the collection.

Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection.
(Inherited from Object.)
GetEnumerator()()()()
Returns an enumerator that iterates through the collection.

GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
Item[([( Int32])])
Gets the pass specified by its index.

Item[([( String])])
Gets the pass specified by its index.

MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy
Object
D3D10EffectPassCollection

Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)