Tesla Graphics Engine Documentation (January 2012)
D3D10EffectImplementation Class
TeslaTesla.Direct3D10.Graphics.ImplementationD3D10EffectImplementation
Concrete Direct3D10 implementation for Effect.
Declaration Syntax
C#
public sealed class D3D10EffectImplementation : EffectImplementation
Members
All Members Methods Properties



Icon Member Description
Clone()()()()
Copies this effect, creating a new instance.
(Overrides EffectImplementation.Clone()()()().)
CurrentTechnique
Gets or sets the current technique.
(Overrides EffectImplementation.CurrentTechnique.)
Dispose()()()()
Disposes the underlying implementation.
(Inherited from GraphicsResourceImplementation.)
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
IsDisposed
Gets if the resource has been disposed.
(Inherited from GraphicsResourceImplementation.)
Name
Gets or sets the name of this resource.
(Inherited from GraphicsResourceImplementation.)
Parameters
Gets the collection of uniform parameters.
(Inherited from EffectImplementation.)
ResourceID
Gets or sets the resource ResourceID. It can only be set once, usually by the renderer.
(Inherited from GraphicsResourceImplementation.)
Techniques
Gets the collection of techniques.
(Inherited from EffectImplementation.)
ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Inheritance Hierarchy
Object
GraphicsResourceImplementation
  EffectImplementation
    D3D10EffectImplementation

Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)