Concrete Direct3D10 implementation for Effect.
Declaration Syntax
C# |
public sealed class D3D10EffectImplementation : EffectImplementation
Members
All Members | Methods | Properties | |||
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Icon | Member | Description |
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Clone()()()() |
Copies this effect, creating a new instance.
(Overrides EffectImplementation.Clone()()()().) |
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CurrentTechnique |
Gets or sets the current technique.
(Overrides EffectImplementation.CurrentTechnique.) |
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Dispose()()()() |
Disposes the underlying implementation.
(Inherited from GraphicsResourceImplementation.) |
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Equals(Object) |
(Inherited from Object.) |
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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IsDisposed |
Gets if the resource has been disposed.
(Inherited from GraphicsResourceImplementation.) |
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Name |
Gets or sets the name of this resource.
(Inherited from GraphicsResourceImplementation.) |
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Parameters |
Gets the collection of uniform parameters.
(Inherited from EffectImplementation.) |
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ResourceID |
Gets or sets the resource ResourceID. It can only be set once, usually by the renderer.
(Inherited from GraphicsResourceImplementation.) |
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Techniques |
Gets the collection of techniques.
(Inherited from EffectImplementation.) |
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ToString()()()() |
(Inherited from Object.) |
Inheritance Hierarchy
Object | |||
GraphicsResourceImplementation | |||
EffectImplementation | |||
D3D10EffectImplementation |
Assembly: Tesla.Direct3D10 (Module: Tesla.Direct3D10) Version: 0.5.0.0 (0.5.0.0)