Tesla Graphics Engine Documentation (January 2012)
Effect Class
TeslaTesla.GraphicsEffect
Represents a complete set of shaders on the device used to render geometry. An effect is made up of individual vertex/pixel shaders and 1 or more techniques that use them. Each technique in turn has a set of 1 or more passes.
Declaration Syntax
C#
public class Effect : GraphicsResource, ISavable
Members
All Members Constructors Methods Properties



Icon Member Description
Effect(array<Byte>[]()[][])
Creates a new Effect from the specified compiled shader byte code.

Effect(IRenderSystemProvider, array<Byte>[]()[][])
Creates a new Effect from the specified compiled shader byte code.

Clone()()()()
Clones the effect. This creates a new unique instance of the effect.

CurrentTechnique
Gets or sets the currently active technique.

Dispose()()()()
Dispose the resource.
(Inherited from GraphicsResource.)
Dispose(Boolean)
Releases unmanaged and - optionally - managed resources
(Inherited from GraphicsResource.)
Equals(Object)
Determines whether the specified Object is equal to the current Object.
(Inherited from Object.)
Finalize()()()()
Releases unmanaged resources and performs other cleanup operations before the Effect is reclaimed by garbage collection.
(Overrides GraphicsResource.Finalize()()()().)
GetHashCode()()()()
Serves as a hash function for a particular type.
(Inherited from Object.)
GetType()()()()
Gets the Type of the current instance.
(Inherited from Object.)
Implementation
Gets the underlying effect implementation.
(Overrides GraphicsResource.Implementation.)
IsDisposed
Gets if the resource's implementation has been disposed.
(Inherited from GraphicsResource.)
MemberwiseClone()()()()
Creates a shallow copy of the current Object.
(Inherited from Object.)
Name
Get or sets the name of this resource.
(Inherited from GraphicsResource.)
Parameters
Gets the collection of uniform effect parameters.

Read(ISavableReader)
Deserializes this Effect.

RenderSystem
Gets or protected sets the render system that created this resource.
(Inherited from GraphicsResource.)
ResourceID
Gets or sets the ResourceID of this resource. Can only be set once, usually by the renderer.
(Inherited from GraphicsResource.)
Techniques
Gets the technique collection owned by the effect.

ToString()()()()
Returns a String that represents the current Object.
(Inherited from Object.)
Write(ISavableWriter)
Serializes this Effect.

Inheritance Hierarchy

Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)