Abstract class for concrete subclasses to provide the underlying implementation of RasterizerState.
Declaration Syntax
C# |
public abstract class RasterizerStateImplementation : GraphicsResourceImplementation
Members
All Members | Constructors | Methods | Properties | ||
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Icon | Member | Description |
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RasterizerStateImplementation()()()() |
Creates a new instance of RasterizerStateImplementation.
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BindRasterizerState()()()() |
Binds the implementation. This is called the first time an unbound state is set to the device or manually by the user in order to
create the underlying state ahead of time (best practice). Once called the state properties are read-only.
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Cull |
Get or set how primitives are to be culled.
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DepthBias |
Get or set the depth bias.
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Dispose()()()() |
Disposes the underlying implementation.
(Inherited from GraphicsResourceImplementation.) |
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Dispose(Boolean) |
Releases unmanaged and - optionally - managed resources
(Inherited from GraphicsResourceImplementation.) |
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EnableMultiSampleAntiAlias |
Get or set if multisample anti-aliasing should be enabled.
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EnableScissorTest |
Get or set if scissor testing should be enabled.
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Equals(Object) |
(Inherited from Object.) |
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Fill |
Get or set the fill mode of a primitive.
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Finalize()()()() |
Releases unmanaged resources and performs other cleanup operations before the
GraphicsResourceImplementation is reclaimed by garbage collection.
(Inherited from GraphicsResourceImplementation.) |
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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IsBound |
Gets or protected sets if this BlendStateImplementation has been bound to the pipeline and its underlying objects created.
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IsDisposed |
Gets if the resource has been disposed.
(Inherited from GraphicsResourceImplementation.) |
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MemberwiseClone()()()() |
Creates a shallow copy of the current Object. (Inherited from Object.) |
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Name |
Gets or sets the name of this resource.
(Inherited from GraphicsResourceImplementation.) |
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ResourceID |
Gets or sets the resource ResourceID. It can only be set once, usually by the renderer.
(Inherited from GraphicsResourceImplementation.) |
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SlopeScaledDepthBias |
Get or set the slope scaled depth bias.
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ToString()()()() |
(Inherited from Object.) |
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VertexWinding |
Get or set the vertex winding of a primitive, specifying the front face of the triangle.
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Inheritance Hierarchy
Object | |||
GraphicsResourceImplementation | |||
RasterizerStateImplementation | |||
D3D10RasterizerStateImplementation | |||
XNARasterizerStateImplementation |
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)