Abstract class for concrete subclasses to provide the underlying implementation of Texture2D and RenderTarget2D.
Declaration Syntax
C# |
public abstract class Texture2DImplementation : GraphicsResourceImplementation
Members
All Members | Constructors | Methods | Properties | ||
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Icon | Member | Description |
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Texture2DImplementation(Int32, Int32, SurfaceFormat) |
Creates a new instance of Texture2DImplementation.
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Texture2DImplementation(Int32, Int32, SurfaceFormat, DepthFormat, Int32, RenderTargetUsage) |
Creates a new instance of Texture2DImplementation for use as a RenderTarget.
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DepthFormat |
Gets the format of the depth-stencil buffer. Only valid
if the implementation represents a render target.
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Dispose()()()() |
Disposes the underlying implementation.
(Inherited from GraphicsResourceImplementation.) |
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Dispose(Boolean) |
Releases unmanaged and - optionally - managed resources
(Inherited from GraphicsResourceImplementation.) |
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Equals(Object) |
(Inherited from Object.) |
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Finalize()()()() |
Releases unmanaged resources and performs other cleanup operations before the
GraphicsResourceImplementation is reclaimed by garbage collection.
(Inherited from GraphicsResourceImplementation.) |
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Format |
Gets the format of the texture resource.
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GetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Nullable<(Of <<'(Rectangle>)>>), Int32, Int32) |
Gets the data from the texture.
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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Height |
Gets the texture height, in pixels.
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IsDisposed |
Gets if the resource has been disposed.
(Inherited from GraphicsResourceImplementation.) |
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MemberwiseClone()()()() |
Creates a shallow copy of the current Object. (Inherited from Object.) |
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MipCount |
Gets the number of mip map levels in the texture resource.
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MultiSampleCount |
Gets the multisample count used during multisampling. Only
valid if the implementation represents a render target.
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Name |
Gets or sets the name of this resource.
(Inherited from GraphicsResourceImplementation.) |
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ResourceID |
Gets or sets the resource ResourceID. It can only be set once, usually by the renderer.
(Inherited from GraphicsResourceImplementation.) |
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SetData<(Of <<'(T>)>>)(array<T>[]()[][], Int32, Nullable<(Of <<'(Rectangle>)>>), Int32, Int32) |
Sets the data to the texture.
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TargetUsage |
Gets the render target usage. Only valid if the implementation
represents a render target.
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ToString()()()() |
(Inherited from Object.) |
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Width |
Gets the texture width, in pixels.
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Inheritance Hierarchy
Object | |||
GraphicsResourceImplementation | |||
Texture2DImplementation | |||
D3D10Texture2DImplementation | |||
XNATexture2DImplementation |
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)