however one thing open at the moment: I’ve a dictionary of Assimp.Scenes that contain meshes. Now, when I create the Assimp.Node tree I want to reference the meshes from the nodes but don’t see how to do this. There’s only a getter for inquiring the mesh indices but no setter/set method at all it seems. Any hint, pls?
sorry, seems it did not fully sync the new version (3.3) over 3.2. Seems there’s now a constructor – so (1) is solved. Need to explore it more to see if (2) disappears too