Render Target that is an array of 6 Texture2D's that are put together in a Cube.
Declaration Syntax
C# |
public class RenderTargetCube : TextureCube
Members
All Members | Constructors | Methods | Properties | ||
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Icon | Member | Description |
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RenderTargetCube(Int32) |
Creates a new instance of RenderTargetCube.
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RenderTargetCube(Int32, Boolean, SurfaceFormat, DepthFormat) |
Creates a new instance of RenderTargetCube.
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RenderTargetCube(Int32, Boolean, SurfaceFormat, DepthFormat, Int32, RenderTargetUsage) |
Creates a new instance of RenderTargetCube.
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RenderTargetCube(IRenderSystemProvider, Int32) |
Creates a new instance of RenderTargetCube.
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RenderTargetCube(IRenderSystemProvider, Int32, Boolean, SurfaceFormat, DepthFormat) |
Creates a new instance of RenderTargetCube.
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RenderTargetCube(IRenderSystemProvider, Int32, Boolean, SurfaceFormat, DepthFormat, Int32, RenderTargetUsage) |
Creates a new instance of RenderTargetCube.
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DepthStencilFormat |
Gets the format of the depth-stencil buffer.
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Dimensions |
Gets the texture dimensions, identifying the texture resource.
(Inherited from TextureCube.) |
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Dispose()()()() |
Dispose the resource.
(Inherited from GraphicsResource.) |
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Dispose(Boolean) |
Releases unmanaged and - optionally - managed resources
(Inherited from GraphicsResource.) |
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Equals(Object) |
(Inherited from Object.) |
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Finalize()()()() |
Releases unmanaged resources and performs other cleanup operations before the
RenderTargetCube is reclaimed by garbage collection.
(Overrides TextureCube.Finalize()()()().) |
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Format |
Gets the format of the texture resource.
(Inherited from TextureCube.) |
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GetData<(Of <<'(T>)>>)(CubeMapFace, array<T>[]()[][]) |
Gets the data from the texture.
(Inherited from TextureCube.) |
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GetData<(Of <<'(T>)>>)(CubeMapFace, array<T>[]()[][], Int32, Int32) |
Gets the data from the texture.
(Inherited from TextureCube.) |
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GetData<(Of <<'(T>)>>)(CubeMapFace, array<T>[]()[][], Int32, Nullable<(Of <<'(Rectangle>)>>), Int32, Int32) |
Gets the data from the texture.
(Inherited from TextureCube.) |
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GetHashCode()()()() |
Serves as a hash function for a particular type. (Inherited from Object.) |
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GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
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Implementation |
Gets the API-specific implementation of this resource.
(Inherited from TextureCube.) |
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IsDisposed |
Gets if the resource's implementation has been disposed.
(Inherited from GraphicsResource.) |
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MemberwiseClone()()()() |
Creates a shallow copy of the current Object. (Inherited from Object.) |
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MipCount |
Gets the number of mip map levels in the texture resource.
(Inherited from TextureCube.) |
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MultiSampleCount |
Gets the multisample count used during multisampling.
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Name |
Get or sets the name of this resource.
(Inherited from GraphicsResource.) |
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Read(ISavableReader) |
Deserializes the object and populates it from the input.
(Inherited from TextureCube.) |
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RenderSystem |
Gets or protected sets the render system that created this resource.
(Inherited from GraphicsResource.) |
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ResourceID |
Gets or sets the ResourceID of this resource. Can only be set once, usually by the renderer.
(Inherited from GraphicsResource.) |
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SetData<(Of <<'(T>)>>)(CubeMapFace, array<T>[]()[][]) |
Sets the data to the texture.
(Inherited from TextureCube.) |
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SetData<(Of <<'(T>)>>)(CubeMapFace, array<T>[]()[][], Int32, Int32) |
Sets the data to the texture.
(Inherited from TextureCube.) |
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SetData<(Of <<'(T>)>>)(CubeMapFace, array<T>[]()[][], Int32, Nullable<(Of <<'(Rectangle>)>>), Int32, Int32) |
Sets the data to the texture.
(Inherited from TextureCube.) |
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Size |
Gets the width/height of each cube face.
(Inherited from TextureCube.) |
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TargetUsage |
Gets the render target usage.
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ToString()()()() |
(Inherited from Object.) |
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Write(ISavableWriter) |
Serializes the object and writes it to the output.
(Inherited from TextureCube.) |
Inheritance Hierarchy
Object | ||||
GraphicsResource | ||||
Texture | ||||
TextureCube | ||||
RenderTargetCube |
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)