Defines a 3 component vector.
Declaration Syntax
C# |
[SerializableAttribute] public struct Vector3 : IEquatable<Vector3>
Members
All Members | Constructors | Methods | Properties | Fields | |
|
|
|
Icon | Member | Description |
---|---|---|
Vector3(Single) |
Creates a new instance of Vector3.
|
|
Vector3(Single, Single, Single) |
Creates a new instance of Vector3.
|
|
Vector3(Vector3, Single) |
Creates a new instance of Vector3.
|
|
Add(Vector3, Vector3) |
Adds two vectors.
|
|
Add(Vector3%, Vector3%, Vector3%) |
Adds two vectors.
|
|
Addition(Vector3, Vector3) |
Adds the two vectors together.
|
|
Backward |
Gets the unit Vector3 set to (0, 0, 1) designating
"backward" in the right-handed coordinate system.
|
|
Barycentric(Vector3, Vector3, Vector3, Single, Single) |
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified
in barycentric coordinates relative to a 3D triangle.
|
|
Barycentric(Vector3%, Vector3%, Vector3%, Single, Single, Vector3%) |
Returns a Vector3 containing the 3D Cartesian coordinates of a point specified
in barycentric coordinates relative to a 3D triangle.
|
|
CatmullRom(Vector3, Vector3, Vector3, Vector3, Single) |
Compute Catmull-Rom interpolation using the the specified positions.
|
|
CatmullRom(Vector3%, Vector3%, Vector3%, Vector3%, Single, Vector3%) |
Compute Catmull-Rom interpolation.
|
|
Clamp(Vector3, Vector3, Vector3) |
Restricts the source vector between the range of the minimum and maximum vectors.
|
|
Clamp(Vector3%, Vector3%, Vector3%, Vector3%) |
Restricts the source vector between the range of the minimum and maximum vectors.
|
|
Cross(Vector3, Vector3) |
Compute the cross product between two vectors.
|
|
Cross(Vector3%, Vector3%, Vector3%) |
Compute the cross product between two vectors.
|
|
Distance(Vector3, Vector3) |
Compute the distance between two vectors.
|
|
Distance(Vector3%, Vector3%, Single%) |
Compute the distance between two vectors.
|
|
DistanceSquared(Vector3, Vector3) |
Compute the distance squared between two vectors.
|
|
DistanceSquared(Vector3%, Vector3%, Single%) |
Compute the distance squared between two vectors.
|
|
Divide(Vector3, Vector3) |
Divides the components of one vector by the components of the other.
|
|
Divide(Vector3%, Vector3%, Vector3%) |
Divides the components of one vector by the components of the other.
|
|
Divide(Vector3, Single) |
Divides the components of one vector by a scalar.
|
|
Divide(Vector3%, Single, Vector3%) |
Divides the components of one vector by a scalar.
|
|
Division(Vector3, Vector3) |
Divides two vectors.
|
|
Division(Vector3, Single) |
Divides a vector by a scalar value.
|
|
Dot(Vector3, Vector3) |
Compute the dot product between two vectors.
|
|
Dot(Vector3%, Vector3%, Single%) |
Compute the dot product between two vectors.
|
|
Down |
Gets the unit Vector3 set to (0, -1, 0) designating
"down" in the right-handed coordinate system.
|
|
Equality(Vector3, Vector3) |
Tests equality between two vectors.
|
|
Equals(Vector3) |
Tests equality between this vector and another vector.
|
|
Equals(Object) |
Tests equality between this vector and the supplied object.
(Overrides ValueType.Equals(Object).) |
|
Forward |
Gets the unit Vector3 set to (0, 0, -1) designating
"forward" in the right-handed coordinate system.
|
|
GetHashCode()()()() |
Get the object's hash code.
(Overrides ValueType.GetHashCode()()()().) |
|
GetType()()()() |
Gets the Type of the current instance. (Inherited from Object.) |
|
Hermite(Vector3, Vector3, Vector3, Vector3, Single) |
Compute a Hermite spline interpolation.
|
|
Hermite(Vector3%, Vector3%, Vector3%, Vector3%, Single, Vector3%) |
Compute a Hermite spline interpolation.
|
|
Inequality(Vector3, Vector3) |
Tests inequality between two vectors.
|
|
Left |
Gets the unit Vector3 set to (-1, 0, 0) designating
"left" in the right-handed coordinate system.
|
|
Length()()()() |
Compute the count (magnitude) of this vector.
|
|
LengthSquared()()()() |
Compute count (magnitude), squared, of this vector.
|
|
Lerp(Vector3, Vector3, Single) |
Linearly interpolates between two vectors.
|
|
Lerp(Vector3%, Vector3%, Single, Vector3%) |
Linearly interpolates between two vectors.
|
|
Max(Vector3, Vector3) |
Get the vector that contains the maximum value from each of the components of the
two supplied vectors.
|
|
Max(Vector3%, Vector3%, Vector3%) |
Get the vector that contains the maximum value from each of the components of the
two supplied vectors.
|
|
Min(Vector3, Vector3) |
Get the vector that contains the mininum value from each of the components of the
two supplied vectors.
|
|
Min(Vector3%, Vector3%, Vector3%) |
Get the vector that contains the mininum value from each of the components of the
two supplied vectors.
|
|
Multiply(Vector3, Vector3) |
Multiplies components of two vectors together.
|
|
Multiply(Vector3%, Vector3%, Vector3%) |
Multiplies components of two vectors together.
|
|
Multiply(Vector3, Single) |
Multiplies components of a vector by a scalar value.
|
|
Multiply(Vector3%, Single, Vector3%) |
Multiplies components of a vector by a scalar value.
|
|
Multiply(Vector3, Vector3) |
Multiplies two vectors together.
|
|
Multiply(Vector3, Single) |
Multiplies a vector by a scaling factor.
|
|
Multiply(Single, Vector3) |
Multiplies a vector by a scaling factor.
|
|
Negate()()()() |
Flip the signs of the components of this vector.
|
|
Negate(Vector3) |
Flip the signs of the vector's components.
|
|
Negate(Vector3%, Vector3%) |
Flip the signs of the vector's components.
|
|
Normalize()()()() |
Normalize this vector to a unit vector, which results in a vector with a count of 1 but
perserves the direction the vector was pointing in.
|
|
Normalize(Vector3) |
Normalize the surce vector to a unit vector, which results in a vector with a count of 1 but
perserves the direction the vector was pointing in.
|
|
Normalize(Vector3%, Vector3%) |
Normalize the surce vector to a unit vector, which results in a vector with a count of 1 but
perserves the direction the vector was pointing in.
|
|
One |
Gets a Vector3 set to (1, 1, 1).
|
|
Reflect(Vector3, Vector3) |
Compute the reflection vector off a surface with the specified normal.
|
|
Reflect(Vector3%, Vector3%, Vector3%) |
Compute the reflection vector off a surface with the specified normal.
|
|
Right |
Gets the unit Vector3 set to (1, 0, 0) designating
"right" in the right-handed coordinate system.
|
|
SizeInBytes |
Gets the size of Vector3 structure in bytes.
|
|
SmallestAngleBetween(Vector3, Vector3) |
Get the smallest angle between two vectors. Both vectors MUST
be normalized.
|
|
SmallestAngleBetween(Vector3%, Vector3%, Single%) |
Get the smallest angle between two vectors. Both vectors MUST be
normalized.
|
|
SmoothStep(Vector3, Vector3, Single) |
Compute a cubic interpolation between two vectors.
|
|
SmoothStep(Vector3%, Vector3%, Single, Vector3%) |
Compute a cubic interpolation between two vectors.
|
|
Subtract(Vector3, Vector3) |
Subtracts a vector from a vector.
|
|
Subtract(Vector3%, Vector3%, Vector3%) |
Subtracts a vector from a vector.
|
|
Subtraction(Vector3, Vector3) |
Subtracts a vector from another.
|
|
ToString()()()() |
Get a string representation for the object.
(Overrides ValueType.ToString()()()().) |
|
Transform(Vector3, Matrix) |
Transforms the 3D Vector using the specified transformation matrix.
|
|
Transform(Vector3%, Matrix%, Vector3%) |
Transforms the 3D Vector using the specified transformation matrix.
|
|
Transform(Vector3, Quaternion) |
Transforms the 3D vector using the specified rotation quaternion.
|
|
Transform(Vector3%, Quaternion%, Vector3%) |
Transforms the 3D vector using the specified rotation quaternion.
|
|
UnaryNegation(Vector3) |
Flips the signs of the components of the specified vector.
|
|
UnitX |
Gets a unit Vector3 set to (1, 0, 0).
|
|
UnitY |
Gets a unit Vector3 set to (0, 1, 0).
|
|
UnitZ |
Gets a unit Vector3 set to (0, 0, 1).
|
|
Up |
Gets the unit Vector3 set to (0, 1, 0) designating
"up" in the right-handed coordinate system.
|
|
X |
X component of this vector.
|
|
Y |
Y component of this vector.
|
|
Z |
Z component of this vector.
|
|
Zero |
Gets a Vector3 set to (0, 0, 0).
|
Assembly: Tesla (Module: Tesla) Version: 0.5.0.0 (0.5.0.0)