I'm pleased to announce that I released a minor AssimpNet (3.3.1) update today. The library is now distributed via NuGet! Support also includes symbol server via SymbolSource.org. Since I first heard about NuGet I knew I wanted to get on there but I never really spent much time actually sitting ... Continue Reading
AssimpNet 3.3 Release
After throwing it out the door kicking and screaming! Wew! The latest AssimpNet is finally available to download (the last release was over a year ago, yikes!). It was a very long time in the making and most of my users have been working off of the trunk anyways. A few last minute issues cropped ... Continue Reading
Well, slipped that milestone.
I think I have my own concept of "Valve Time". The very last thing I officially posted on this site was September 1st of last year. Good grief! Obviously I slipped my fall (previously summer) milestone by |--| this much. And my last twitter update was in November, something about remaining work on ... Continue Reading
Changes to AssimpNet
I have just submitted changelist r97 to the AssimpNet project. Breaking changes. First and foremost, LogStream and AssimpImporter are now two separate concepts. Previously you had to attach a log stream to your importer. Now its a stand alone object where you call the Attach() and Detach() ... Continue Reading
Refinements and a Status Update
I haven't written much in the last 3 weeks, almost entirely because I've been super busy at work. To the point where my days and weeks are kind of blending together while I work on awesome stuff :). Also, I'm putting the Friday Features on an extended leave until September. But I've managed to eke ... Continue Reading
Introduction to the Content Pipeline
Time for another Friday Feature! Oddly, it feels like these weeks are slowly getting shorter and shorter. But I doth protest too much, because today I got a spot of great news that is entirely off scope :). Also, I'm happy to say that Wordpress 3.6 has finally been released and the website is no ... Continue Reading
Meanwhile in AssimpNet land…
Just a heads up for AssimpNet development and to let you all know that it’s not been forgotten. I’ve made lots of ground with the trunk version – a total revamp of marshalling to allow both native to managed and back to native was no small feat. However development has somewhat slowed as I drew more ... Continue Reading
Shader Resources and Render Targets
So last week I established a general overview of how the graphics system is organized and major tenants of its design. One major aspect is how each graphic object is considered a “feature” that is supported by the render system. With that idea in hand, we can see how an implementation is built from s ... Continue Reading
Milestones
I thought it would be instructive to give a sort of roadmap of where I'm heading in the development. I'm probably not going to hit the "late summer" release of the code as I hoped, it's looking to be more like September. Code-metric wise, I have about 1/5 of the old engine ported (and redesigned), ... Continue Reading
General Overview of the Graphics Engine
The Engine Core Before I dive into the graphics system, I feel it’s important to talk a bit about the general organization of the engine core, which the render system is only one component of. It’s the most important component of course, but it fits snugly into an overall design that componentizes e ... Continue Reading